Peter
Ache, Dr.-Ing., Prof .
Creativity,
Innovation and Governance in Metropolitan Development
Creativity and the metropolis
seem inextricably connected. Since Richard Florida's invention of the 'creative
class' (Florida 2002) research on the 'how to?' focused on specific individuals
(preferably the 'super creative') an in spatial terms in particular on the
larger agglomeration areas or metropolitan regions (Landry 2003). For instance
the most recent report on spatial planning in
All before mentioned sources
are concerned with the creation of opportunity structures in a material but
even more so in a procedural sense (with potential further reference f.i. to
'untraded interdependencies' (Storper 1995) or 'social capital' (Putnam 1993;
European Commission 1998)) for the sake of defining a better competitive
starting position of the economy at large and metropolitan regions in
particular. In addition, many of these approaches are rather instrumental in
the sense of unilaterally defining cause and effect chains between certain
circumstances and the act of 'innovating' or 'creating' - despite the fact,
that innovation and creativity are far from clearly structured processes, as
will be addressed further down. With respect to governance, i.e. the control or
design of processes in administrative, political or legitimate terms, the
definition of such circumstance mostly comes with a call for abandoning 'state'
- the usual suspect of over administrating and regulating - and therefore
suffocating creativity. But is it so?
In a seminar preceding a
special issue of DISP (162, 3/2005) where the author had the opportunity to
participate as a commentator and rapporteur, the following questions related to
the topic of creativity and governance were put forward:
Where does creativity come
from when talking about governance?
Does it come from
technocrats, from leadership, or from participatory round tables?
How can we organize creative
action in city regions?
How can we recruit and
mobilize creative actors for urban development? And how is this to be done?
Some arguments of that
discussion will be used here to shape answers to above questions. They do not
entirely follow above sequence but hopefully provide a complete picture in the
end. The following short article rather brings together some loose ideas and
hypotheses, which definitely need to be refined further. It is more an
invitation for comment and discussion. For a start, some of the ideas and
options regarding creativity and governance will be outlined (1). Thereafter,
the focus will be on features of creativity and innovation (2). Lastly, by way
of taking an example, the potential for governance in the context of creativity
will be explored (3).
Above mentioned
seminar had very many participants, a.o. Patsy Healey. She gave a
thoroughly crafted presentation to start the discussions, not only drawing on
experience from her hometown
In their replies, A. Balducci
and J. Cabral provided first answers to these questions in different respects.
Balducci clearly was in favor of learning processes particularly in
institutions. We can not simply demand a new 'creative attitude' on the side of
government structures. To make his point clear, Balducci resorted to a range of
new creative governance institutions, such as development agencies, bottom-up
inter communal planning initiatives, or e.g. charities managing urban projects
(instead of the public sector). Cabral emphasized the importance of cultural
traditions leading to different approaches and results e.g. in
(2) The report on the
discussion could and can not pay due respect to all participants and
contributions in all detail here (the reader is referred to the DISP issue 162,
3/2005, see also Figure 1), so above outline of key aspects has rather to be
seen as defining the cornerstones of the following synthesis, providing a
potential answer to the starting point of creativity and governance - resorting
mainly to analogies and examples, that hopefully make some points clearer.
First, a look to the
innovation process in industries might clarify a crucial difference, e.g. that
of creativity and innovation. Creativity might be the result of the innovator
(creating the new idea), but innovation is a finely structured process to
produce the final product which finds a market. Here, contrary to the single
person, the Schumpeter'ian innovator, the leader quality person, specific
structures and feed-back cycles are important. Creativity in this situation is
far from chaos, although unforeseen applications might play a role, as will be
described further down. Creativity was also seen as a process of destruction;
the 2nd mover, the late comer, who uses copies or increased efficiency to push
the 'original' innovator out of the market (Malecki 1991). The message here is,
there is need for an innovator, but the main work is done with a set of
infrastructures and processes, and in the end, the achieved result might not be
long lasting. However, with a view towards the role of governance in such
processes it can clearly be expected as providing infrastructures and
facilitating processes - meaning also, that the attitude of 'we have all seen
this before' has to be abandoned.
Figure 1 (taken from Kunzmann 2005)
Above outlined process leads
us also to the question of order and disorder, and its synthesis of re-order,
this almost dialectical relation. Drawing on thermodynamics, order goes along
with energy input - as the natural state of our universe is disorder. The
result is high entropy, which can only be changed again with more energy input,
and so forth; a very demanding process (which f.i. has been used to explain the
problems to recover old industrial regions, (Ache, Bremm et al. 1987)). Disorder, that is stages of low entropy can be changed
comparatively easily - which results in the hypothesis that creativity might
finally be better (or more efficiently) placed in situations of disorder.
Suffice to say, that societal
systems can not be compared with physical systems that easily. But this
perspective might be easier to take when looking to the literature, especially
to the work of A. Anderson (
The example brings us back to
the aspect of having an aim for creativity, addressing the immediate need for
change, probably resulting from pending challenges (ecology in particular), to
which answers need to be found. The clarity of purpose can be stimulating and
also keep actors on track, in particular administrations. However, above
example prefers chaos, undefined and open situations, no purpose at all,
introduces the importance of boundary spanning to facilitate and stimulate
creativity. It is very clear, that such a situation sounds hardly comfortable
for a clearly structured institution, with sometimes rather rigid rank and file
systems like public administrations.
(3) Almost the final point of
this short essay can be seen in the following problem: Albert Einstein is
reported to have said, that he is more interested in the future as this is the
time he will be living in. The discussion on creativity sometimes centers on a
controversy between rationality (information), forecasting, application of
models (the knowable or the unknowable city), or sustainability. In economics,
recent Nobel prize winners came from schools that abolish the rational,
optimizing individual and focus their work on irrational behavior (in a way on
chaos) or on 'Spieltheorie'.
Can the process of creativity
be designed, be forecasted, its results predicted? And, can the coming
challenges, to which we need to define creative responses, be foreseen? Both
before questions are difficult and the following example has been chosen to
provide a preliminary answer: Readers all know 'tesa-film' (or its rival
'scotch tape'), this sticky transparent plastic strip which helps us almost
every day and comes in many different shapes and versions. It was invented
around the 1930ies by Beyersdorf in
By way of conclusion and in
terms of the debate about creativity and governance, lessons to be learnt from
this example are the importance of crisis (supply of fabric), the importance of
time or longitude (70 years), the importance of boundary stepping (holography),
simple curiosity, simple effect but no ready made explanation (why it works) -
and the 'trans-utilisation' of an old product in a completely new context. What
seems to be clear when looking at creativity, governance and metropolitan
development is the absence of any 'instrumental' characteristics and rather the
dominance of chance and opportunity. What seems to be
needed here are 'opportunity structures', i.e. various test beds for
experiment, trial - and probably also error. This is the big challenge for
metropolitan development and the actors involved in this, in particular
government as opposed to governance. What needs to be created is a 'response
capacity', capable of mobilizing across boundaries actors and resources, and to
develop a sort of vision about the future.
Sources:
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Strukturwandels und Möglichkeiten einer planerischen Strategie des
kontrollierten Umbaus. Fakultät Raumplanung.
Anderson,
A. (1985). "Creativity and Regional Development."
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BBR (2005). Raumordnungsbericht 2005.
Bundesministerium für Raumordnung Bauwesen und
Städtebau (1995).
Raumordnungspolitischer Handlungsrahmen. Beschluss der Ministerkonferenz für
Raumordnung in Düsseldorf am 8. März 1995.
EC and Ministers for Spatial Development (2005). Territorial state and perspectives
of the European Union. Towards a stronger European
territorial cohesion in the light of the
European Commission (1998). Sixth Periodic Report on the
Socioeconomic Situation in the European Regions.
Kunzmann,
K. (2005). "Creativity in Planning: a Fuzzy Concept?" DISP(162 (2/2005)): 5-13.
Landry,
C. (2003). The
Malecki,
E. J. (1991). Technology and Economic Development - The
dynamics of local, regional and national change.
Putnam,
R. (1993). "The Prosperous Community: Social Capital and Public
Life." The American Prospect.
Röbke, T. (2002). Nicht im Sinne des Erfinders.
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Storper, M. (1995). "The Resurgence of Regional Economies, Ten Years
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